November PyraMaze Devlog! New Map!
PyraMaze's initial scope had 6 maps and was supposed to be finished in about two months. That did not happen. We launched PyraMaze with the intro level and a sneak peek at the hub level. It is hard to work on something you are passionate about and still be disciplined enough to keep the scope manageable. I tried really hard to keep the scope in check. But I kept giving in to temptation and tried to make that intro level interesting and dense with detail, not just a barren block-zone with nothing but placeholder assets.
With this release (5.2) I followed a similar approach. I tried to deliver some basic gameplay and build a nice looking map to go along with it. This map still has some issues. It is the first time I worked with multiple camera angles and cinematics. But it is still an exciting update and I hope you enjoy it. Don't get to o frustrated if you cannot finish it. It is super buggy and I didn't build a proper ending to this level .
My plans for this map include:
- Make the mazes a little roomier, especially in the second half.
- Nail down the audio. Add ambient audio to both sections. (Jungle sounds & cave sounds)
- Fix the cinematics
- Add collectables and make Warp have better dialog.
Please enjoy the 'Fireball' level
Files
Get PyraMaze
PyraMaze
Retro Collect-athon made for 32Bit Jam
Status | Prototype |
Author | Dev2Earley |
Genre | Adventure, Platformer |
Tags | 32bit, 3D, Game Jam |
More posts
- New ability is here! It needs a name!Dec 02, 2020
- Final build for Game Jam is finished!Nov 01, 2020
- Feeling the momentum.Oct 04, 2020
- Working on platformingSep 23, 2020
- First few days of work.Sep 23, 2020
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